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A New Approach for Trading Card Games
August 27, 2009
We like to play kids games with our kids. It can be a bit painful to move those plastic pieces around the board, but its great being with the kids. Kids games can be a good time and it’s not rotting anybody’s brain. Unlike computer games there is also a strong social aspect to sitting down with friends and playing a fun game.
One popular kids game is the collectible card game. Where the play and collectability of a collectible card game centers on the characters and a full deck and everyone has access to the same resources they can test their talent rather than their budget. Most parents don’t have hundreds of trading cards to select from and even if they did probably wouldn’t know which cards to use.
There are a lot of other choices when looking for games for kids. There are the usual board games that we have all played from the time we were little. There are also role playing games, word games, and for the older kids - war games. Trading cards have become a popular pastime for kids young and not so young.
However, some of the most prominent games that involve trading cards can be very hard to learn. One of the downsides of a trading card game set up this way is that kids can buy themselves into an unfair advantage - affecting game balance and putting beginner players at a disadvantage; for parents, purchasing hundreds of bad cards to get a few good ones could be a real burden.
It doesn’t have to be like this. A trading card game can be just as interesting when everyone has access to all the cards. What’s more, the waste of paper and funds is sharply reduced if a collectible card game is modeled on full access to cards.
